#ifndef CHARACTER_H
#define CHARACTER_H

#include "Objects.h"

class character : public object{ //This is the base for all characters. It handles drawing

};
class player : public character { //Ingame characters. Basics of physics here

};
class this_player : public player { //Player control and access to the player data here

};
class other_player : public player { //Loading player data from server and interpolating movement

};
class login_character : public character { //Barely nothing added here. Just stand there

};

#endif